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1. Long Distance Travel - New Stargate Types - in Player Features and Ideas Discussion [original thread]
good god man! your not supposed to be able to travel from one sire to the other in only a few jumps! i would rather see the higways pulled out and distances increased... Interstellat Cartographic League - Cen Varis
- by Cen Varis - at 2004.11.05 04:35:00
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2. Long Distance Travel - New Stargate Types - in Player Features and Ideas Discussion [original thread]
good god man! your not supposed to be able to travel from one sire to the other in only a few jumps! i would rather see the higways pulled out and distances increased... Interstellat Cartographic League - Cen Varis
- by Cen Varis - at 2004.11.05 04:35:00
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3. MWD: The grand kludge - in Player Features and Ideas Discussion [original thread]
I like where you are going with this :) of your options, 2 + 3 are good :) personally iwould think that a mwd should be a module that you normally have off line and only use when travelling... so actually all 3 together would be good - so long a...
- by Cen Varis - at 2004.11.04 14:02:00
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4. MWD: The grand kludge - in Player Features and Ideas Discussion [original thread]
I like where you are going with this :) of your options, 2 + 3 are good :) personally iwould think that a mwd should be a module that you normally have off line and only use when travelling... so actually all 3 together would be good - so long a...
- by Cen Varis - at 2004.11.04 14:02:00
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5. Market - in EVE New Citizens Q&A [original thread]
no real guide.. but lots of people have written stuff on it - see particularly the market discussions further down in the forums.. Basics is - buy low, sell high (as with all market stuff) the trick is to know _what_ to buy low etc... Interstell...
- by Cen Varis - at 2004.11.04 13:38:00
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6. Market - in EVE New Citizens Q&A [original thread]
no real guide.. but lots of people have written stuff on it - see particularly the market discussions further down in the forums.. Basics is - buy low, sell high (as with all market stuff) the trick is to know _what_ to buy low etc... Interstell...
- by Cen Varis - at 2004.11.04 13:38:00
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7. Another shot at first person idea ( i know it won't happen ) - in Player Features and Ideas Discussion [original thread]
hence why i liked your idea Griskin ;) same experiences... harder to control ships... they should make "left click on ship" == move in direction of camera. Interstellat Cartographic League - Cen Varis
- by Cen Varis - at 2004.11.03 05:02:00
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8. Another shot at first person idea ( i know it won't happen ) - in Player Features and Ideas Discussion [original thread]
hence why i liked your idea Griskin ;) same experiences... harder to control ships... they should make "left click on ship" == move in direction of camera. Interstellat Cartographic League - Cen Varis
- by Cen Varis - at 2004.11.03 05:02:00
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9. Map and exploring - in Player Features and Ideas Discussion [original thread]
Griskin - good idea. How about limiting empire space info to "approved users" ie - need a license of some kind - ie limit it to pilots with a +ve stancing to the faction will get "full" map data for that faction's area. Full = all gates, stations...
- by Cen Varis - at 2004.11.03 05:00:00
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10. Map and exploring - in Player Features and Ideas Discussion [original thread]
Griskin - good idea. How about limiting empire space info to "approved users" ie - need a license of some kind - ie limit it to pilots with a +ve stancing to the faction will get "full" map data for that faction's area. Full = all gates, stations...
- by Cen Varis - at 2004.11.03 05:00:00
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11. New ship control: match heading to camera - in Player Features and Ideas Discussion [original thread]
Thats actually a good idea :) itt would be the same speed (or less) than the left click in space... -> same load to server :) full support for that! Interstellat Cartographic League - Cen Varis
- by Cen Varis - at 2004.11.03 04:54:00
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12. New ship control: match heading to camera - in Player Features and Ideas Discussion [original thread]
Thats actually a good idea :) itt would be the same speed (or less) than the left click in space... -> same load to server :) full support for that! Interstellat Cartographic League - Cen Varis
- by Cen Varis - at 2004.11.03 04:54:00
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13. Another shot at first person idea ( i know it won't happen ) - in Player Features and Ideas Discussion [original thread]
FFS F'nog.. everyone knows that already. He wants a view FROM THE NOSE OF THE SPEACESHIP. ie - cant see the ship (its behind you) and you have a hud type thing in front of you - when the ship moves, your view moves with it. its an option - but ...
- by Cen Varis - at 2004.11.02 06:42:00
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14. Another shot at first person idea ( i know it won't happen ) - in Player Features and Ideas Discussion [original thread]
FFS F'nog.. everyone knows that already. He wants a view FROM THE NOSE OF THE SPEACESHIP. ie - cant see the ship (its behind you) and you have a hud type thing in front of you - when the ship moves, your view moves with it. its an option - but ...
- by Cen Varis - at 2004.11.02 06:42:00
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15. Map and exploring - in Player Features and Ideas Discussion [original thread]
One thing you both didn't comment on was a "boost" i wasnted to the map.. when you bookmark something it becomes part of the map info. make it that for starters all "show info" for a system would only show the star... When you get to a system, ...
- by Cen Varis - at 2004.11.01 10:42:00
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16. Map and exploring - in Player Features and Ideas Discussion [original thread]
One thing you both didn't comment on was a "boost" i wasnted to the map.. when you bookmark something it becomes part of the map info. make it that for starters all "show info" for a system would only show the star... When you get to a system, ...
- by Cen Varis - at 2004.11.01 10:42:00
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17. Map and exploring - in Player Features and Ideas Discussion [original thread]
There is basically only one major issues i hahve with eve. the map - its WAAAAAY to powerful and all encompassing. In pretty much any other rpg there is a "top level map" which is viewable by all, and its filled in by player actions.. I have no...
- by Cen Varis - at 2004.10.31 10:52:00
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18. Map and exploring - in Player Features and Ideas Discussion [original thread]
There is basically only one major issues i hahve with eve. the map - its WAAAAAY to powerful and all encompassing. In pretty much any other rpg there is a "top level map" which is viewable by all, and its filled in by player actions.. I have no...
- by Cen Varis - at 2004.10.31 10:52:00
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19. Interstellar Cartograpic League - in Intergalactic Summit [original thread]
===== Interstellar Cartograpic League [I.C.L] The Interstellar Cartographic League has been founded. We are a not-for-profit organisation formed from the desire to promote exploration, research and study, and to spread the knowledge so gained so...
- by Cen Varis - at 2004.10.29 10:36:00
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20. Interstellar Cartograpic League - in Intergalactic Summit [original thread]
===== Interstellar Cartograpic League [I.C.L] The Interstellar Cartographic League has been founded. We are a not-for-profit organisation formed from the desire to promote exploration, research and study, and to spread the knowledge so gained so...
- by Cen Varis - at 2004.10.29 10:36:00
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